| TALKING IT OVER
 HILLARY RODHAM CLINTON
June 2,
		1999
 
 
  Last year, 9-year-old Arthur Sawe, a fourth-grader from Seattle, Wash.,
		went to a local video store with a friend. A magazine about new video games
		caught his eye because, in his words, "the first two pages had fun games,
		airplane- and car-racing games."   But when Arthur got home and flipped through the pages of his new
		magazine, he came across this ad: "More fun than shooting your neighbor's cat.
		Bang! Meow! Bang! Meow! Come on already. It's time you move up the food chain
		and take aim at something that sounds better when it explodes. And you can,
		when you grab your gun, included free ... (it'll) have you firing until your
		fingers fall off."   Arthur knew that what he was looking at was wrong, and although he was
		worried that his mother would be angry that he had bought the magazine, he
		decided to show it to her anyway. She was mad -- but not at Arthur.   Arthur's mother gave the ad to representatives of Mothers Against
		Violence in America, who shared it with The Seattle Times. When reporters wrote
		an article about the ad Arthur found and other violent video-game ads, it
		caught the attention of State Rep. Mary Lou Dickerson, who introduced a bill to
		research the link between violent video games and the aggressive, often tragic
		acts committed by children. In response, the Washington State Retail
		Association unveiled a plan to help video retailers be more responsible about
		selling children inappropriate or restricted material.   This week, we invited Arthur to the White House, where the President
		announced that the Federal Trade Commission and the Department of Justice would
		conduct a joint study on how the video, motion picture and recording industries
		market their products to children. He also called on retailers to do a better
		job of enforcing age restrictions on adult-oriented material in a further
		attempt to keep it out of the hands of children. Then, he held up the magazine
		Arthur bought and read some of the other ads video-game producers have used to
		sell their products.   If you think ads about killing your neighbor's cat are bad, what do you
		think about these? One invites players to "get in touch with your gun-toting,
		cold-blooded side." This one's truly unbelievable: "Kill your friends
		guilt-free."   As a nation, we've reacted to the shootings at Columbine High School
		like almost no other event I can think of in recent memory. In my conversations
		with young people and parents over the past few weeks, I've been encouraged by
		their strong resolve to take steps to end violence, not only in our schools,
		but also in the broader community.   Everyone recognizes that there is no single answer or solution. We must
		move on all fronts -- from passing common-sense gun-control measures to helping
		parents spend more time with their kids. And we need to consider the impact of
		the ways in which media violence is marketed and sold to our children.   A 1972 Surgeon General's Report said: "We know that children imitate
		and learn from everything they see: parents, fellow children, school, the
		media. It would be extraordinary, indeed, if they did not imitate and learn
		from what they see on television." The report went on to say that violence on
		television causes children either to mimic directly the actions they see or act
		in a more aggressive way.   Yet today, more than 25 years after this report was written, our
		culture is even more saturated with TV programs, movies and songs that
		romanticize and glorify violence. What kind of values are we promoting when a
		child can walk into a store and find video games in which winning depends on
		who kills the most people or blows up the most targets?   We can no longer ignore the well-documented connection between violence
		in the media and children's behavior. America's culture of violence is having a
		profound effect on our children -- and we must resolve to do what we can to
		change it. Of course, the responsibility begins at home. But it must be
		reinforced and supported in our schools, in our houses of worship and by
		members of the community at large -- including manufacturers, business owners
		and public officials.   If a 9-year-old in Seattle can affect public policy, imagine what all
		of us working together can do. We should heed carefully the lesson that Arthur
		learned and shared with us this week: "I am glad I had the courage to do the
		right thing. I thought I might get in trouble with my mommy, but instead, I am
		here at the White House today. I have learned with courage, a lot of good
		things can happen. Thank you."   COPYRIGHT 1997 CREATORS SYNDICATE, INC.ALL RIGHTS RESERVED
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